Zombie Survival (Lead Environment Artist)
Singularity (Lead Environment Artist)
CyberRunner - Spinner
Personal Projects
Welcome to Josh Van Zuylen's website!
Josh Van Zuylen
twitter linked in polycount Art Station

About me

I'm a 3D artist specializing in environments from Melbourne, Australia

I graduated from the Academy Of Interactive Entertainment (AIE) in 2013 with an Advanced Diploma Of Game Art and Design

I have been building and drawing things for as long as I can remember, and games have been a huge part of my life since my parents got a computer in the 90’s. After my curiosity got the better of me in 2009 and I looked up what it takes to make art for games, I have been doing it ever since.

One of the biggest motivations for me as an artist, and what makes me so enthusiastic about what I do, is when people are amazed by and enjoy the experiences I create. I strive to do better with every click and brush stroke.


Email: joshvanzuylen@gmail.com

Josh Van Zuylen - Short Resume

Email: joshvanzuylen@gmail.com

3D Artist (Specializing in Environment & Prop)


I am a 3D artist seeking the opportunity to work with an innovative team of game developers who are as passionate as I am about creating great games that amaze the player at every turn and leave them wanting more.

Areas of Expertise

My skills primarily focus on the creation of high quality 3D Assets for use in any low, high or next generation pipeline.


Achievements & Abilities

Education and Training

Professional Experience

Zero Latency (January 2016 - Current)
Lead Environment Artist

Wicked Witch Software (January 2014 - January 2016)
Lead Environment Artist

Dancing Dinosaur Games (July 2013 – January 2014)
Environment and character artist

Dark Clouds: A Storm of Shields (July 2013 – Nov)
Lead, Environment and Technical Artist

Academy of Interactive Entertainment (AIE) (Feb 2012 – December 2013)

Latrobe Design (December 2010 – December 2011)
3D Modeller

Graphic Design (2010 – 2012)